AI Insights · Timothy · June 2021
Top 5 Season Pass Games on Android in Luxembourg Q2 2021
Explore the performance of the top 5 season pass games on Android in Luxembourg during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top 5 season pass games on the Android platform in Luxembourg exhibited varied performance trends. Here's a closer look at the weekly downloads, revenue, and active users for these popular games.
Gardenscapes saw a steady decrease in weekly downloads, starting from 102 and ending with 41 by the end of June. The weekly revenue peaked at approximately $4.4K at the beginning of April but gradually declined to around $2K by the end of the quarter. Active users fluctuated slightly, starting at 2.7K and ending at around 2.5K.
Homescapes experienced a peak in weekly downloads at 214 in the first week of April, which then saw a significant decrease, stabilizing around 76 by the end of June. Revenue showed a high of about $5.1K in the first week of April and ended the quarter at approximately $2.4K. Active users started at 3.4K and saw a slight decline to around 3K by the end of June.
Candy Crush Saga maintained relatively stable weekly downloads, peaking at 107 in mid-May and hovering around 92 by the end of June. Weekly revenue began at around $5.4K in late March and decreased to approximately $1.6K by the end of June. Active users remained fairly stable, starting at 3.2K and ending at around 3.1K.
Clash of Clans had a notable spike in weekly downloads to 190 in mid-April, which then dropped to 46 by the end of June. Revenue peaked at about $5.6K in mid-April but saw a decline to around $2.2K by the end of the quarter. Active users started strong at 4.2K and ended at approximately 4.5K, showing a slight increase over the quarter.
Empires & Puzzles: Match-3 RPG experienced low weekly downloads, peaking at 31 in early April and dropping to around 10 by the end of June. Revenue saw a peak at $3.2K in early June but generally fluctuated around $1.8K towards the end of the quarter. Active users began at 463 and saw a slight decline to 369 by the end of June.
These insights are based on Sensor Tower's data, offering a comprehensive look at the performance of these top games. For more detailed insights, visit Sensor Tower.